Early development

MØBL

Go through portals. Complete orders. Steal everything else.

MØBL is basically a mix between Lethal Company and a physics-based heist simulator. You and your friends travel through portals to different locations, fulfill customer orders, steal anything else that looks valuable, and somehow get everything back home in one piece.

What you do.

  1. Get an order

    Someone needs something. That’s your job.

  2. Go through a portal

    A different destination. A new problem.

  3. Fill the order

    Bring back what they asked for.

  4. Steal the rest

    Whatever else you can carry.

  5. Try to get home

    Preferably with everything in one piece.

It gets worse
every day.

The longer MØBL keeps showing up, the more prepared each destination becomes. Locals, hazards, security, and everything else start adapting to stop you, so what begins as a simple job eventually turns into complete chaos.

Still very early.

Right now I’m focused on the player character, movement, grabbing, physics, inventory, weapons, multiplayer interactions, and the systems everything else will eventually build on.

Watch the build.

Polished devlogs, Shorts, bugs, and questionable decisions from building MØBL.

Devlogs

The bigger stories behind building MØBL.

Watch devlogs

Shorts

Fast clips of bugs, features, and whatever broke this week.

Watch Shorts

Come hang out.

Follow development, talk games, and eventually join MØBL playtests.