Early development
MØBL
Go through portals. Complete orders. Steal everything else.
MØBL is basically a mix between Lethal Company and a physics-based heist simulator. You and your friends travel through portals to different locations, fulfill customer orders, steal anything else that looks valuable, and somehow get everything back home in one piece.
What you do.
Get an order
Someone needs something. That’s your job.
Go through a portal
A different destination. A new problem.
Fill the order
Bring back what they asked for.
Steal the rest
Whatever else you can carry.
Try to get home
Preferably with everything in one piece.
It gets worse
every day.
The longer MØBL keeps showing up, the more prepared each destination becomes. Locals, hazards, security, and everything else start adapting to stop you, so what begins as a simple job eventually turns into complete chaos.
Still very early.
Right now I’m focused on the player character, movement, grabbing, physics, inventory, weapons, multiplayer interactions, and the systems everything else will eventually build on.
Watch the build.
Polished devlogs, Shorts, bugs, and questionable decisions from building MØBL.
Come hang out.
Follow development, talk games, and eventually join MØBL playtests.